|"Relativity teaches us the connection between the different descriptions of one and the same reality." -- Albert Einstein|
The Height of Presumption
The Power of Thought
Simulating Anything. Such a grand notion, if preposterous! And yet, this is exactly what MUDzilla was
designed to bring to you: the power to create not just one universe, but many universes all at once, drawing together
your creative ideas for a single purpose: to see what happens next. As humans, we live our lives in
pursuit of goals, aspirations which are not often aligned with our dreams. Further, the attainment of any one
goal is but an instant in time. Most of our lives are led in the great gulfs of time between these moments.
Through practice, for good or for ill, we learn to live life, and practice takes time. A lot of it! One
feature MUDzilla offers you is the ability to make of the most of this rehersal period between
the achievement of your goals by creating a pratice environment which closely matches your own existence. Being
a computer simulation, MUDzilla allows you to explore avenues of thought and action impossible in the so-called real world.
And, best of all, you can take any number of friends and colleagues along with you as you engage the adventures you create!
Imagine a blank canvas, and you are the painter. In reality, the canvas, using today's computers, represents
the world wide web, and its associated presentation technologies. The paints come in colors with such names
as HTML, JAVA, SQL, and Flash. You could, today, paint yourself a marvelous portrait using
these resources, and turn it into a world-class web site, with all the trimmings. What MUDzilla adds
to this process is the ability to take the painting, break it down into its component objects,
and simulate its meaning in real time. You, and whomever you invite, can then enter the context of the painting's story,
and probe the essence of the painting in a way no static portrait would allow. The reality of
any simulation is directly related to the visual wrapper in which you choose to clothe it. Your ideas
will always drive the content of the simulation, as MUDzilla is designed to be flexible by adapting to
changes in presentation technology.
Let us return to the original canvas, still blank. Before there can be a painting, and therefore, a simulation of it,
it must first occur
to you what it is exactly you wish to paint. This is all MUDzilla
really asks of you, the simulation designer. All you need is an idea
, and MUDzilla
will provide you with the means of bringing it into existence. You then turn it loose into
the broader simulation context, where you may not only observe what happens, but interact with your
ideas directly. A MUDzilla
simulation will be curious, and it will take an active interest
in itself to better understand the context of the actions of its participants. Each participant within
a simulation will enjoy a unique experience with each visit as the simulation learns of itself, as
you teach it your ideas, your values, and your dreams. All that the simulation asks of you is to
have an idea
. If you can conceive of a thing, MUDzilla
can help you create
a living, breathing simulation of it.
In order to simulate anything
, a MUDzilla
simulation must be made to abide by certain assumptions
regarding the Multiverse
the simulation finds itself. At its core, MUDzilla
is a relational database
, upon which has been
imposed an object-oriented model
With an object model
is able to create the notion of an
, which controls
the flow of the simulation's underlying story. With events
allows you to manage
within the simulation,
ensuring your ideas mature as your vision of them evolves. As you will see, the following axoims will permeate MUDzilla
at every layer of its design:
1. Nothing Unreal Exists.
In order to simulate anything, a simulation must contain everything necessary to
simulate whatever flavor of anything you have chosen. To the simulation, everything
is real, and connected to the simulation by virtue of its presence within the simulation's database
of objects. Anything else simply does not exist. A rather uninteresting axiom by itself, but
one which greatly reduces the scope of simulating a Multiverse.
2. Gödel's Incompleteness Theorem.
One extrapolation of Gödel's Incompleteness Theorem
be stated as follows:
|When writing a dictionary, and it comes time to define the word monkey,
one may not use the word monkey within the definition for the word monkey.
In his proof of the Incompleteness Theorem, Gödel advises us of the
dangers of self-reference, and that the container of an object is as important as the object which
it contains. Within MUDzilla, the Incompleteness Theorem demands several
key separations of the roles various data represent at each design layer. Without Gödel,
MUDzilla would literally be unable to distinguish the Dreamer from the Dream.
3. The Sound of Silence.
Ask yourself the following question:
If a tree fell down in a forest, and no one was around to hear it fall, would it make any noise?
MUDzilla does not attempt to resolve this perennial debate. Rather, it imposes its
own ruling on the matter in an effort to stay sane, and the answer is, quite roundly, no!
It would be quite possible for a literal realist to simulate every kind of atom first before even
dreaming of moving up to molecules. And, only after a sufficient number of molecules have been
simulated can more complex structures, such as protiens that make up humans, even be considered.
Not that MUDzilla couldn't simulate the known universe to this degree, given thousands of
network servers to store the trillions upon trillions of objects even one, simple living entity would require, but
to caution you against the dangers of simulating anything. Being mortal, and
plagued mostly by what you don't even know you don't know, your simulations have certain limits, most
notably, the span of your natural life!
What will you simulate then?
The detail you choose with regards to your simulations will be directly related to the
story you are trying to tell. A certain suspension of disbelief is required even for the
most realistic simulations to be effective, given today's technology. In other words, the number of objects
it takes to represent your thoughts is no measure of their success in conveying your ideas.
Given the evolutionary course computers are taking, the number of simulation objects
it takes to adequately express your vision will become increasingly moot. We predict
a future not far from now when computers are millions of times faster than they are today,
and will take forms as simple as the clothes you are wearing.
Applications of MUDzilla
include instruction, research, teaching, scientific inquiry, collaberative communication, self-help, and recreation, any
environment where a participant can benefit from living
an experience, as opposed to
just reading about it. The software applications
which make up MUDzilla
have but a single goal: ease of use
. We are not going to ask
you to learn a programming language to make your ideas come to life. If you can produce even the simplest
web pages, and you have experience using Windows-based applications, you have most of the skills you will
need to create robust simulation environments. And, we intend to listen very closely to your
ideas such that
becomes even better suited to making your dreams a simulated reality.
Our own dreams for the
future can be found within the discussion called Destiny.