The Power of Thought

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The MUDzilla Simulation System

MUDzilla System Design

"Relativity teaches us the connection between the different descriptions of one and the same reality." -- Albert Einstein

The Height of Presumption

The Height of Presumption

Simulating Anything. Such a grand notion, if preposterous! And yet, this is exactly what MUDzilla was designed to bring to you: the power to create not just one universe, but many universes all at once, drawing together your creative ideas for a single purpose: to see what happens next. As humans, we live our lives in pursuit of goals, aspirations which are not often aligned with our dreams. Further, the attainment of any one goal is but an instant in time. Most of our lives are led in the great gulfs of time between these moments. Through practice, for good or for ill, we learn to live life, and practice takes time. A lot of it! One feature MUDzilla offers you is the ability to make of the most of this rehersal period between the achievement of your goals by creating a pratice environment which closely matches your own existence. Being a computer simulation, MUDzilla allows you to explore avenues of thought and action impossible in the so-called real world. And, best of all, you can take any number of friends and colleagues along with you as you engage the adventures you create!

"Self-Portrait as an Artist" by Vincent van Gogh, 1888

Imagine a blank canvas, and you are the painter. In reality, the canvas, using today's computers, represents the world wide web, and its associated presentation technologies. The paints come in colors with such names as HTML, JAVA, SQL, and Flash. You could, today, paint yourself a marvelous portrait using these resources, and turn it into a world-class web site, with all the trimmings. What MUDzilla adds to this process is the ability to take the painting, break it down into its component objects, and simulate its meaning in real time. You, and whomever you invite, can then enter the context of the painting's story, and probe the essence of the painting in a way no static portrait would allow. The reality of any simulation is directly related to the visual wrapper in which you choose to clothe it. Your ideas will always drive the content of the simulation, as MUDzilla is designed to be flexible by adapting to changes in presentation technology.


The Power of Thought

Let us return to the original canvas, still blank. Before there can be a painting, and therefore, a simulation of it, it must first occur to you what it is exactly you wish to paint. This is all MUDzilla really asks of you, the simulation designer. All you need is an idea, and MUDzilla will provide you with the means of bringing it into existence. You then turn it loose into the broader simulation context, where you may not only observe what happens, but interact with your ideas directly. A MUDzilla simulation will be curious, and it will take an active interest in itself to better understand the context of the actions of its participants. Each participant within a simulation will enjoy a unique experience with each visit as the simulation learns of itself, as you teach it your ideas, your values, and your dreams. All that the simulation asks of you is to have an idea. If you can conceive of a thing, MUDzilla can help you create a living, breathing simulation of it.

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Deep Foundations

In order to simulate anything, a MUDzilla simulation must be made to abide by certain assumptions regarding the Multiverse in which the simulation finds itself. At its core, MUDzilla is a relational database, upon which has been imposed an object-oriented model. With an object model, MUDzilla is able to create the notion of an event, which controls the flow of the simulation's underlying story. With events, MUDzilla allows you to manage power within the simulation, ensuring your ideas mature as your vision of them evolves. As you will see, the following axoims will permeate MUDzilla at every layer of its design:

1. Nothing Unreal Exists.

In order to simulate anything, a simulation must contain everything necessary to simulate whatever flavor of anything you have chosen. To the simulation, everything is real, and connected to the simulation by virtue of its presence within the simulation's database of objects. Anything else simply does not exist. A rather uninteresting axiom by itself, but one which greatly reduces the scope of simulating a Multiverse.

2. Gödel's Incompleteness Theorem.

One extrapolation of Gödel's Incompleteness Theorem might be stated as follows:

When writing a dictionary, and it comes time to define the word monkey, one may not use the word monkey within the definition for the word monkey.

In his proof of the Incompleteness Theorem, Gödel advises us of the dangers of self-reference, and that the container of an object is as important as the object which it contains. Within MUDzilla, the Incompleteness Theorem demands several key separations of the roles various data represent at each design layer. Without Gödel, MUDzilla would literally be unable to distinguish the Dreamer from the Dream.

3. The Sound of Silence.

Ask yourself the following question:

If a tree fell down in a forest, and no one was around to hear it fall, would it make any noise?

The Tower of Babel

MUDzilla does not attempt to resolve this perennial debate. Rather, it imposes its own ruling on the matter in an effort to stay sane, and the answer is, quite roundly, no! It would be quite possible for a literal realist to simulate every kind of atom first before even dreaming of moving up to molecules. And, only after a sufficient number of molecules have been simulated can more complex structures, such as protiens that make up humans, even be considered. Not that MUDzilla couldn't simulate the known universe to this degree, given thousands of network servers to store the trillions upon trillions of objects even one, simple living entity would require, but to caution you against the dangers of simulating anything. Being mortal, and plagued mostly by what you don't even know you don't know, your simulations have certain limits, most notably, the span of your natural life!

The detail you choose with regards to your simulations will be directly related to the story you are trying to tell. A certain suspension of disbelief is required even for the most realistic simulations to be effective, given today's technology. In other words, the number of objects it takes to represent your thoughts is no measure of their success in conveying your ideas. Given the evolutionary course computers are taking, the number of simulation objects it takes to adequately express your vision will become increasingly moot. We predict a future not far from now when computers are millions of times faster than they are today, and will take forms as simple as the clothes you are wearing.

What will you simulate then?

The Elements


Applications of MUDzilla include instruction, research, teaching, scientific inquiry, collaberative communication, self-help, and recreation, any environment where a participant can benefit from living an experience, as opposed to just reading about it. The software applications which make up MUDzilla have but a single goal: ease of use. We are not going to ask you to learn a programming language to make your ideas come to life. If you can produce even the simplest web pages, and you have experience using Windows-based applications, you have most of the skills you will need to create robust simulation environments. And, we intend to listen very closely to your ideas such that MUDzilla becomes even better suited to making your dreams a simulated reality.

Our own dreams for the future can be found within the discussion called Destiny.

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