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Room Room

The Power Model
Room objects represent geographic locations within the simulation. All actions perpetrated by either the simulation's participants, or by the simulation itself, must occur within the context of a room. Rooms are linked to the simulation's cosmology through either a county object, or through a custom division object. Rooms are linked together through special event objects called exits, forming the local geography, and allowing avatars to traverse the simulation.

Rooms are imbued with a mana pool, allowing them to store mana according to their importance within the context of the underlying story. A special room, called the Unary Power Source (UPS), sits at the center of the Multiverse, and forms the simulation's default mana pool. A room's mana pool preserves the notion of a sacred place.

Rooms are expressed through the TRoom class. See the MUDzilla Room Form for additional detail.

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