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Method Method

The Nuts and Bolts
Methods define the code associated with an object. At design-time, this code is represented by Object PASCAL source statements. At compile-time, source statements are converted into executable code, and combined to form an executable (EXE) or a code library (DLL). At run-time, the code is loaded into memory when an object instance is created. Note that the code is loaded only once, when the first instance of a given class is created. Each object instance maintains pointers to this code in what are called virtual method tables defined within the object.

From the root object, TObject, all objects inherit two methods, TObject.Create and TObject.Destroy, which create and destroy object instances, respectively.

MUDzilla is designed such that simulation administrators need not concern themselves with coding and testing methods by abstracting the functionality of methods into the TEvent class. This leaves the simulation administrator free to focus entirely on the property side of the object model.

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